Vassal Of Bahamut
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A Vassal of Bahamut is a devout nondraconic champion in the service of the Dragon Bahamut. Their reverence of good dragons is unshakable and their hatred for evil dragons rivals that of the purest gold dragons.

Hit Die
D10

Prerequisites
Alignment: Lawful good
Base Attack Bonus: +7
Skills: Craft (Armorsmithing) 5 ranks, Diplomacy 5 ranks.
Feats: Sacred Vow, Vow of Obedience.
Special: The character must have single-handedly slain a juvenile (or older) red dragon.

Class Skills
Bluss, Concentration, Craft (armorsmithing, Craft (Weaponsmithing), Diplomacy, Heal, Intimidate, Knowledge, Ride, Sense Motive.

Skill points at each level 2+int modifier

Level Base Attack Bonus Fort Save Ref Save Will Special Spells 1st 2nd 3rd 4th
1st +1 +2 +0 +0 Imperious aura, Platinum armor - - - -
2nd +2 +3 +0 +0 Dragon senses, Shared trove 0 - - -
3rd +3 +3 +1 +1 Bonus feat 1 0 - -
4th +4 +4 +1 +1 Dragonwrack (+2d6/1d6) 1 1 - -
5th +5 +4 +1 +1 Shared trove 1 1 0 -
6th +6 +5 +2 +2 Bonus feat 1 1 1 -
7th +7 +5 +2 +2 Dragonwrack (+3d6/1d6) 2 1 1 1
8th +8 +6 +2 +2 Shared trove 2 2 1 1
9th +9 +6 +3 +3 Bonus feat 2 2 1 1
10th +10 +7 +3 +3 Dragonwrack (+4d6/2d6) 2 2 2 1

Weapon and Armor Proficiency: A champion of Bahamut is proficient with all simple and martial weapons, all types of armor, and shields (except tower shields).

Imperious Aura (Ex): Good dragons are naturally well-disposed toward a vassal of Bahamut, while evil dragons are cowed by his presence. The vassal of Bahamut gains a bonus equal to his class level on all Charisma-based skill checks made against dragons and dragon-type creatures (such as wyverns)

Platinum Armor: A vassal of Bahamut is granted the ability to create platinum scale mail. The vassal starts with scales from a slain juvenile (or older) red dragon and works them for 2 days per character elvel. During this time, the vassal must not engage in any other activities other than eating and sleeping. At the end of this period, the red dragon scales transform into glistening platinum scales. The finished masterwork suit of armor weighs 25 pounds and confers a +8 armor bonus. Its other properties are as a masterwork chain shirt (+4 max Dex bonus, -1 armor check penalty, 20% arcane spell failure chance, no speed reduction).

Only the vassal of Bahamut may wear the platinum armor, which instantly corrodes and turns to powder if donned by another creature. The vassal can replace a lost suit using scales from a slain juvenile (or older) red dragon, as noted above, but can craft no more than one such suit at a time.

The vassal's platinum armor may be enhanced using standard item creation feats.

Dragon Senses (Ex): Starting at 2nd level, a vassal of Bahamut can see four times as well as a human in low-light conditions and twice as well as a human in normal light. He also gains darkvision out to 120 feet.

Shared Trove: At 2nd, 5th, and 8th level, a vassal of bahamut receives a modest lump sum reward for his loyal service. The reward magically appears before the vassal- a mound of platinum coins delivered straight from Bahamut's celestial treasure vault.

The number of platinum pieces equals 100 x the vassal of Bahamut's character level. The vassal may spend the money more or less as he sees fit, provided the expenditure serves a good or righteous cause. If the money is spent frivolously or unwisely, Bahamut sends a loyal representative (usually a gold dragon in an alternate form) to demand repayment. Spending the money to improve one's personal equipment is neither frivolous nor unwise.

Spells: Beginning at 2nd level, a vassal of Bahamut gains the ability to cast a small number of divine spells. To cast a spell, the vassal must have a Wisdom score of at least 10+ the spell's level, so a vassal with a wisdom of 10 or lower cannot cast these spells/ Vassal of Bahamut Bonus spells are based on Wisdom, and saving throws against these spells have a DC of 10+ spell level+ the vassal's Wisdom bonus. When the vassal gets 0 spells of a given level (for instance, 1st-level spells for a 2nd-level vassal of Bahamut), he gets only the bonus spells he would be entitled to based on his Wisdom score for that spell.

The vassal of bahamut's spell list appears below. A vassal of Bahamut prepares and casts spells just as a cleric does, spontaneously.

Bonus Feat: At 3rd level, and again at 6th and 9th level, a vassal of Bahamut gains a bonus feat. This feat must be drawn from the following list, and the vassal must meet all the prerequisites for the feat: Blind-Fight, Cleave, Combat Reflexes, Exalted Smite, Gift of Faith, gift of Grace, Great Cleave, Great fortitude, Hands of a Healer, Holy Radiance, Improved bull rush, Improved Overrun, Improved Sunder, Iron Will, Lightning reflexes, Negotiator, Nemesis, Nimbus of Light, Persuasive, Power Attack, righteous Wrath, sanctify weapon, Weapon focus.

Dragonwrack (Su): Evil dragons that strike a vassal of Bahamut or are struck by him suffer grievous wounds. At 4th level, a vassal of Bahamut deals +2d6 points of damage with each successful melee attack made against an evil creature of the dragon type. Furthermore, any such creature that strikes the vassal with a natural weapon or melee weapon takes 1d6 points of damage. In both cases, half of the extra damage is permanent hit point drain. A dragon that survives a battle against a vassal of Bahamut often bears terrible scars from the permanent drain of hit points. Only a wish or miracle spell can restore hit points drained permanently by a vassal's dragonwrack ability. At 7th level, the vassal deals +3d6 points of damage to evil dragons, and a dragon that strikes the vassal takes 1d6 points of damage. again, in both cases half of this damage is permanent drain. At 10th level, the damage increases to +4d6 points and 2d6 points, respectively.

Vassal of Bahamut spell list

1st level: bless, bless eapon, divine favour, endure elements, lantern light, protection against evil, shield of faith

2nd level: align weapon, bear's endurance, bull's strength, change self, resist energy, shield other, undetectable alignment.

3rd level: discern lies, magic circle against evil, protection from energy, refreshment, searing light.

4th level: dispel evil, divination, divine power, holy sword, tongues.

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