Tonia Annette Pegason | |
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Aliases: | "Anna" |
Age: | 19 |
Hair: | Platinum Blond |
Eyes: | Silver |
Height: | 5ft 4inches |
Weight: | 119 Pounds |
Race: | Aasimar |
Class: | Cleric 6, Radiant Servant 6 |
Level: | 12 |
Deity: | Tamara |
Alignment: | Neutral Good |
Experience: | 76,461 |
For Level Up: | 78,000 |
Hit Points: | 108/108 |
Gold: | 16,979 |
Current Status: | Active |
Played by Lisa J. |
Gallery
Amongst the followers of the Dragon of Mercy, Tamara, Tonia is one who gives her all in her devotion to her faith. Having heard the call to serve at a very young age, she uses the gifts granted by the dragon to heal the sick and save the dying without any regard for herself at times, however certain events in her life have increased her burdens. Though still a healer of men, now she is also a valkyrie; an agent of divine wrath who represents the other aspect of Tamara. This being the bringer of final mercy.
Ability | Score | Mod | Temp Mod |
Strength | 10 | +0 | |
Dexterity | 16 | +3 | |
Constitution | 12 | +1 | |
Intelligence | 14 | +2 | |
Wisdom | 27 | +8 | |
Charisma | 20 | +5 |
Languages: Common, Celestial +2, Sylvian, Literate |
Armor Class | |
Total | Base 10 + Millennial Chainmail (+6) + Dexterity (+3) + Shield (+3) + Items (+2) = 24 |
Flat-Footed | 21 |
Touch | 12 |
Saving Throws | Base | Bonus | Total |
Fortitude | +10 | +4 | +14 |
Reflex | +4 | +7 | +11 |
Will | +10 | +11 | +21 |
BAB | Mod | Total Range/Melee |
+9/+4 | +3 Dex/+0 Str | +12/+6, +9/+4 |
Initiative |
---|
3 Dex, +3 Initiative |
Skills | Ranks | Stat Bonus | Synergy | Magical Bonuses | Total | |
X | Appraise (Int) | +0 | +1 | +0 | +0 | +1 |
X | Balance (Dex) | +0 | +3 | +0 | +0 | +3 |
X | Bluff (Cha) | +0 | +5 | +0 | +0 | +5 |
X | Climb (Str) | +0 | +0 | +0 | +0 | +0 |
C | Concentration (Con) | +9 | +1 | +0 | +5 | +15 |
C | Craft (Int) | +13 | +2 | +0 | +0 | +15 |
X | Decipher Script (Int) | +0 | +2 | +0 | +0 | +2 |
C | Diplomacy (Cha) | +10 | +5 | +0 | +0 | +15 |
X | Disable Device (Int) | +0 | +2 | +0 | +0 | +2 |
X | Disguise (Cha) | +0 | +5 | +0 | +0 | +5 |
X | Escape Artist (Dex) | +0 | +3 | +0 | +0 | +3 |
X | Forgery (Int) | +0 | +2 | +0 | +0 | +2 |
X | Gather Information (Cha) | +0 | +4 | +0 | +0 | +4 |
X | Handle Animal (Cha) | +0 | +5 | +0 | +0 | +5 |
C | Heal (Wis) | +10 | +8 | +0 | +5 | +23 |
X | Hide (Dex) | +0 | +3 | +0 | +0 | +3 |
X | Intimidate (Cha) | +0 | +5 | +0 | +0 | +5 |
X | Jump (Str) | +0 | +0 | +0 | +2 | +0 |
C | Knowledge (Arcana, Nature, Planes, Religion) (Int) | +15 | +2 | +0 | +0 | +17 |
X | Listen (Wis) | +0 | +10 | +0 | +0 | +10 |
X | Move Silently (Dex) | +0 | +3 | +0 | +0 | +3 |
X | Open Lock (Dex) | +0 | +3 | +0 | +0 | +3 |
X | Perform (Cha) | +0 | +5 | +0 | +0 | +5 |
C | Profession (Wis) | +8 | +9 | +0 | +0 | +17 |
X | Ride (Dex) | +0 | +3 | +0 | +0 | +3 |
X | Search (Int) | +0 | +2 | +0 | +0 | +2 |
C | Sense Motive (Wis) | +9 | +8 | +0 | +0 | +17 |
X | Sleight of Hand (Dex) | +0 | +3 | +0 | +0 | +3 |
C | Speak Language (n/a) | +1 | +0 | +0 | +0 | +1 |
C | Spellcraft (Int) | +15 | +2 | +0 | +0 | +17 |
X | Spot (Wis) | +0 | +11 | +0 | +0 | +11 |
X | Survival (Wis) | +0 | +8 | +0 | +0 | +8 |
X | Swim (Str) | +0 | +0 | +0 | +0 | +0 |
X | Tumble (Dex) | +0 | +3 | +0 | +0 | +3 |
X | Use Magic Device (Cha) | +0 | +5 | +0 | +0 | +5 |
X | Use Rope (Dex) | +0 | +3 | +0 | +0 | +3 |
Profession: Scribe
Crafts: Cooking, Tailoring, Alchemy
Where C is Cross Class and X is a Class Skill
Skill Tricks:
None yet…
Skill Point Total:
1st 20, 2nd 25 3rd 30, 4th 35, 5th 40, 6th 45, 7th 54, 8th 61, 9th 68, 10th 75, 11th 82, 12th 89
* +2 Wisdom, +2 Charisma.
* Medium size.
* An aasimar’s base land speed is 30 feet.
* Darkvision: Aasimars can see in the dark up to 60 feet.
* Racial Skills: Aasimars have a +2 racial bonus on Spot and Listen checks.
* Racial Feats: An aasimar gains feats according to its class levels.
* Special Attacks (see above): Daylight.
* Special Qualities (see above): Resistance to acid 5, cold 5, and electricity 5.
* Automatic Languages: Common, Celestial. Bonus Languages: Draconic, Dwarven, Elven, Gnome, Halfling, Sylvan.
* Favored Class: Paladin.
* Level adjustment +1.
Feats:
Level 1 - Extra Turning
Level 3 - Empower spell
Level 6 - Energize Spell
Level 9 - Maximize Spell
Level 12: Divine Metamagic, Maximize
Class Abilities:
Cleric:
Turn Undead
Check: 1d20+Charisma(+5)+Knowledge Religion (+2)
Damage: 2d6+12(Level)+5(Cha) Can opt to turn or destroy.
Spheres: Healing, Sun, Purification
Turnings Per Day: 15 3+Charisma Mod(+5)+Extra Turning(+4)+ Reliquary Holy Symbol(+3)
Radiant Servant:
Radiance: When a Radiant Servant casts any spell using the "light" descriptor, the radius of illumination is doubled, and the spell is treated as one level higher than it is for all purposes including if it can counter or dispel with the darkness descriptor. Thus, a daylight spell cast by a Radiant Servant sheds light in a 120ft radius and is treated as a 4th level spell, allowing it to counter or dispel any darkness spell 4th level or lower.
Divine Health: A radiant servant of 2nd level is immune to all diseases, both normal and magical including mummy rot and lycanthropy.
Extra Greater Turning: A Radiant Servant can perform a Greater Turning (the granted power of the Sun sphere) a number of times equal to 3+her charisma modifier.
Empower Healing:
When a Radiant Servant reaches 2nd level and uses a Healing domain spell, that spell is as if affected by the Empower Spell feat. It does not use a slot one level higher.
Aura of Warding:
Beginning at Level 3, the Radiant Servant exudes an Aura of Warding. The Radiant Servant and all allies within 10 feet of her gain +2 morale bonus to all will saves.
Bonus Domain:
At 5th level, the Radiant Servant may select a 3rd cleric domain or can choose the Glory or Purification domains. She can use the powers of the granted domain and may select spells from any of the three she can use as her domain spell.
Maximize Healing:
When a Radiant Servant reaches 6th level and uses a Healing domain spell, it can be treated as if the Maximize Spell feat was applied. This ability does not use spell slots.
Weapon | Attack Bonus | Damage | Crit | Damage Type |
Rod of Defiance | +9 | 1d8+1 | 20 x2 | Bludgeoning |
Armour / Shield | Armour/Shield Bonus | Max Dex | Armour Check | Arcane Spell Failure | Movement Speed | Weight |
Millennial Chainmail | +6 | +8 | -2 | 15% | 30ft | 20lb |
Heavy Steel Shield of Arrow Catching | +3 | +0 | -2 | 5% | 30ft | 5lbs |
Slot | Item | Description |
Head | Headband of Conscious Effort | Make a concentration check in lieu of a Fortitude save 1/day |
Face | None | Too cute. |
Neck | Perapt of Wisdom | Increases Wisdom score |
Shoulders | Cloak of Resistance | +3 to all saves |
Torso | Tunic of Steady Spellcasting | +5 to Concentration Checks |
Arms | Bracers of Repulsion | Repel enemies |
Hands | Gloves of Dexterity | Raises Dexterity |
Right Ring | Ring of Protection | Increases AC |
Left Ring | Ring of Natural Armor | Increases AC |
Waist | Healing Belt | Expend Charges to heal self/others. |
Feet | Dimension Stride Boots | +2 to Jump Checks, Teleport up to 60ft 5 times/ day. |
Pack | Waterskin,Trail Rations /1, Bedroll, Sack Flint and Steel, Reliquary Holy Symbol (1,000Gp), Three Torches, Cleric's robes X3, Shield Potion X5, (250 GP) Healer’s kit, Holy water X3, Potion, Shield Potion X2, Diamonds, 5,000 GP worth in a small felt bag. | Magical, always 5lbs. |
Statistics of Items:
Rod of Defiance: You can use a rod of defiance in combat as a +1 heavy mace. In addition, each undead creature within 30 feet of you while you hold the rod is treated as if it had 4 fewer Hit Dice (minimum 1 HD) for the purpose of turn or rebuke undead checks.
Headband of Conscious Effort: (Magic Item Compendium, Page 109) Exchange a Concentration Check in lieu of a Fortitude Save. 2,000 GP
Tunic of Steady Spellcasting: (Magic Item Compendium, Page 144) +5 to All concentration checks. 2,500 GP.
Perapt of Wisdom +4: +4 Enhancement Bonus to Wisdom Score. 16,000 gp
Dimension Stride Boots: (Magic Item Compendium, Page 94) +2 to Jump Checks, teleport up to 60ft 5times/day. 2000 GP.
Reliquary Holy Symbol:Price (Item Level): 1,000 gp (4th)
Body Slot: Throat
Caster Level: 3rd
Aura: Faint; (DC 16) evocation
Activation: —
Weight: —
This hollow holy symbol holds a pinch of dust and a fragment of bone. As the repository of a tiny fragment of a long-dead high priest of a particular deity, a reliquary holy symbol functions just like any other holy symbol. In addition, for each of the following prerequisites that you meet, the holy symbol grants you one additional daily use of your turn or rebuke undead ability:
• At least 5 ranks in Knowledge (religion)
• Improved Turning feat
• At least one divine feat (CD 77)
Each reliquary holy symbol is crafted for a specific deity and is only useful to characters
dedicated to that deity (or in the case of a character who isn’t devoted to a specific deity, whose alignment matches that of the deity).
Healing Belt
Price (Item Level): 750 gp (3rd)
Location: Waist
Caster Level: 3rd
Aura: Faint; (DC 16) conjuration
Activation: — and standard (command)
Weight: 1 lb.
This broad leather belt is studded with three moonstones. While wearing a healing belt, you gain a +2 competence bonus on Heal checks. This is a continuous effect and requires no activation.
In addition, the belt has 3 charges, which are renewed each day at dawn.
Spending 1 or more charges allows you to channel positive energy and heal damage
with a touch. (You can also use this ability to harm undead, dealing them an equivalent
amount of damage instead.)
1 charge : Heals 2d8 points of damage.
2 charges: Heals 3d8 points of damage.
3 charges: Heals 4d8 points of damage.
Cloak of Resistance +3 Price: 9,000 Gold +3 to all Saving Throws.
Ring of Protection +1. Raises AC by +1 Via a Deflection Bonus, 2000 GP
Ring of Natural Armor +1. Raises AC by +1 via natural armor Bonus
Gloves of Dexterity: Improves Dexterity Score by +2, 4,000 GP
Bracers of Repulsion:
Price (Item Level): 4,000 gp (8th)
Body Slot: Arms
Caster Level: 11th
Aura: Moderate; (DC 20) evocation
Activation: Swift (command)
Weight: —
Each of these steel bracers bears an oval of smoky quartz carved with the image of an upraised hand.
Bracers of repulsion produce an instantaneous wave of force that pushes back enemies. When you activate the bracers, all enemies within 10 feet must succeed on a DC 19 Fortitude save or be pushed
5 feet away from you. Huge and larger creatures are unaffected by bracers of repulsion, though incorporeal creatures can be affected. This ability functions three times per day.
Millennial Chainmail Armor: (MiC, Page 20) 8,150 GP
This suit of armor feels like mithral chainmail to the touch, but its minuscule rings are a pale green color that turn brighter when exposed to the sun. If you are chaotic good, chaotic neutral, or neutral good, millennial chainmail functions as +1 mithral chainmail while you wear it. It is considered light armor and has a maximum Dexterity bonus of +8, an armor check penalty of - 2 , and an arcane spell failure chance of 15%.
Spells per Day:
Spell Level | Modifier | Per day | DC |
---|---|---|---|
Level 1 | +8 | 7+1 | 19 |
Level 2 | +8 | 7+1 | 20 |
Level 3 | +8 | 6+1 | 21 |
Level 4 | +8 | 6+1 | 22 |
Level 5 | +8 | 5+1 | 23 |
Level 6 | +8 | 3+1 | 24 |
Domain Spells:
Healing: (+1 to Healing Spell Caster level)
1: Cure Light Wounds: 1d8+5
2: Cure Moderate Wounds: 2d8+10
3: Cure Serious Wounds: 3d8+10
4: Cure Critical Wounds: 4d8+10
5: Cure Light Wounds, Mass: 1d8+10 (All Party Members)
6: Heal: 120Hp (10 Per Caster level) recovered, Removes Mental And Physical Conditions.
Family: (Once per day as a free action, you can protect a number of creatures equal to your Charisma modifier (minimum one creature) with a +4 dodge bonus to AC. This ability lasts 1 round per level. An affected creature loses this protection if it moves more than 10 feet from you. You can affect yourself with this ability. )
1 Bless: Allies gain +1 on attack rolls and saves against fear.
2 Shield Other: You take half of subject’s damage.
3 Helping Hand: Ghostly hand leads subject to you.
4 Imbue with Spell Ability: Transfer spells to subject.
5 Rary’s Telepathic Bond: Link lets allies communicate.
6 Heroes’ Feast: Food for one creature/level cures and grants combat bonuses
Balance: (Once per day, as a free action, you can add your Wisdom modifier to your Armor Class. This bonus lasts for 1 round per cleric level.)
1 Make Whole: Repairs an object.
2 Calm Emotions: Calms creatures, negating emotion effects.
3 Clarity of Mind: +4 bonus on saves against mindaffecting spells and abilities, allows reroll of concealment miss chance.
4 Dismissal: Forces a creature to return to native plane.
5 Sanctuary, Mass: One creature/level can’t be attacked, and can’t attack.
6 Banishment: Banishes 2 HD/level of extraplanar creatures.
Picture One: A blond haired aeris who is kind, yet strong.
Picture Two: Tonia as a priestess.
Picture Three and Four: Tonia prefers conservative styles of clothing, which plays up the gentle aspect she always carries. This is an example of what she wears when not adventuring.
Picture Five: This depicts the moment Tonia was called into service at a very young age…or does it hint at something more?
Picture Six: Her Armor.
Theme song: Amazing, By Aerosmith
I kept the right ones out
And let the wrong ones in
Had an angel of mercy to see me through all my sins
There were times in my life
When I was goin' insane
Tryin' to walk through
The pain
When I lost my grip
And I hit the floor
Yeah, I thought I could leave but couldn't get out the door
I was so sick and tired
Of a livin' a lie
I was wishin' that I
Would die
It's Amazing
With the blink of an eye you finally see the light
It's Amazing
When the moment arrives that you know you'll be alright
It's Amazing
And I'm saying a prayer for the desperate hearts tonight
That one last shot's a Permanent Vacation
And how high can you fly with broken wings?
Life's a journey not a destination
And I just can't tell just what tomorrow will bring
You have to learn to crawl
Before you learn to walk
But I just couldn't listen to all that righteous talk
I was out on the street,
Just a trying to survive
Scratching to stay alive.
It's Amazing
With the blink of an eye you finally see the light
It's Amazing
When the moment arrives that you know you'll be alright
It's Amazing
And I'm saying a prayer for the desperate hearts tonight