The Dark One

The First Murderer

Symbol: A bloodstained club
Home Plane: Prime Material Plane and Outlands (wanders in secret)
Alignment: Neutral Evil
Portfolio: Eternal darkness, total destruction, madness, cold, decay, sickness
Worshipers: Nihilists, the incurably sick, the mad, beings hoping to profit from the destruction of the world (mostly extraplanar), Fallen Ones, Ur Priests, undead
Cleric Alignments: LE, NE, CE
Domains: Chaos, Evil, Decay, Shadow, Pestilence
Favored Weapon: Club

The Dark One is a mysterious deity who seldom makes a direct appearance to anybody. His powers are limited after he tried to conquer Therafim, and so he waits and watches and gradually gathers his strength once more. On those few occasions where he is actually seen, usually by his most trusted followers, the Dark One takes the form of a mysterious, dark-robed and hooded man with eyes that never blink and are faintly luminous in complete darkness.

The Dark One wants to bring about the end of everything, bringing every living creature down to his level of eternal misery, and then extinguishing everything that ever was and ever will be. He is said to have inspired the first murder, and the instrument of that foul deed has become his symbol. All that the gods have made is anathema to the perfect order and darkness that this dread being wishes to inflict upon the cosmos. This is a very long-term goal, however, and the Dark One is more than happy to aid others in their temporary quests for power and domination of others, so long as he can use his followers as pawns in his many schemes and plots. He spreads the knowledge of becoming an Ur Priest with great relish, and is himself immune to the divine draining powers of these faux-clerics, delighting in the power that is lost to his rivals with every chant of his often-unwitting followers.

Fallen Ones, the blasphemous beings who rebelled against the gods of creation at the start of everything, revere the Dark One as their chief, and work towards his goals whenever they are able, which is seldom, since they are all imprisoned or otherwise incapacitated. One of the Dark Gods’ most vile methods of recruitment is to visit those who are terminally ill of some cancerous rot, usually someone in a position of some minor authority, and then to make a deal, getting the service of the person in exchange for halting the spread of the ailment at the moment when the person first began to worship the Dark One. Even Mummy Rot can be halted in this manner, but the ailment isn’t healed, only stopped, and it resumes the moment that a follower of the Dark God dares to betray him.

Clergy and Temples:
The Dark One’s clergy are whoever he can gather, and his places of worship are anywhere that can be managed, usually a variety of makeshift locations away from the prying eyes of those not of the cult. The Dark God has a number of powerful magic users-turned Ur Priests in his following, and so these places of darkness very often contain rare and powerful magic items and repositories of magical lore.

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