Ability |
Score |
Mod |
Temp Score |
Temp Mod |
Strength |
14 |
+2 |
+0 |
+0 |
Dexterity |
16 |
+3 |
+0 |
+0 |
Constitution |
16 |
+3 |
+0 |
+0 |
Intelligence |
14 |
+2 |
+0 |
+0 |
Wisdom |
12 |
+1 |
+0 |
+0 |
Charisma |
14 |
+2 |
+0 |
+0 |
Temp Mod Used to track Magic Item bonuses etc
Armor Class |
Total |
Base 10 + 3 Dexterity + 3 Armor = 16 |
Flat-Footed |
10 |
Touch |
13 |
Saving Throws |
Base |
Bonus |
Total |
Fortitude |
+1 |
+4+4* |
+4/+8* |
Reflex |
+3 |
+3+2 |
+8 |
Will |
+1 |
+1 |
+2 |
BAB |
Mod |
Total Range/Melee |
+0 |
+5 Dex/+4 Str |
+5/+4 |
Skills |
Ranks |
Stat Bonus |
Synergy |
Magical Bonuses |
Total |
0 |
Appraise (Int) |
+4 |
+2 |
+0 |
+0 |
+6 |
0 |
Balance (Dex) |
+4 |
+3 |
+0 |
+0 |
+7 |
0 |
Bluff (Cha) |
+4 |
+2 |
+0 |
+0 |
+6 |
0 |
Climb (Str) |
+4 |
+2 |
+0 |
+0 |
+6 |
X |
Concentration (Con) |
+0 |
+0 |
+0 |
+0 |
+0 |
0 |
Craft (Int) |
+0 |
+0 |
+0 |
+0 |
+0 |
0 |
Decipher Script (Int) |
+0 |
+0 |
+0 |
+0 |
+0 |
0 |
Diplomacy (Cha) |
+0 |
+0 |
+0 |
+0 |
+0 |
0 |
Disable Device (Int) |
+4 |
+2 |
+0 |
+0 |
+6 |
0 |
Disguise (Cha) |
+0 |
+0 |
+0 |
+0 |
+0 |
0 |
Escape Artist (Dex) |
+0 |
+3 |
+0 |
+2 |
+5 |
0 |
Forgery (Int) |
+0 |
+0 |
+0 |
+0 |
+0 |
0 |
Gather Information (Cha) |
+0 |
+0 |
+0 |
+0 |
+0 |
X |
Handle Animal (Cha) |
+0 |
+0 |
+0 |
+0 |
+0 |
X |
Heal (Wis) |
+0 |
+0 |
+0 |
+0 |
+0 |
0 |
Hide (Dex) |
+4 |
+3 |
+0 |
+0 |
+7 |
0 |
Intimidate (Cha) |
+0 |
+0 |
+0 |
+0 |
+0 |
X |
Jump (Str) |
+4 |
+2 |
+0 |
+0 |
+6 |
X |
Knowledge (Local) (Int) |
+4 |
+2 |
+0 |
+0 |
+6 |
0 |
Listen (Wis) |
+4 |
+1 |
+0 |
+0 |
+5 |
0 |
Move Silently (Dex) |
+3 |
+3 |
+0 |
+0 |
+6 |
0 |
Open Lock (Dex) |
+4 |
+3 |
+0 |
+0 |
+7 |
0 |
Perform (Cha) |
+0 |
+0 |
+0 |
+0 |
+0 |
0 |
Profession (Wis) |
+0 |
+0 |
+0 |
+0 |
+0 |
X |
Ride (Dex) |
+0 |
+0 |
+0 |
+0 |
+0 |
0 |
Search (Int) |
+5 |
+2 |
+0 |
+0 |
+7 |
0 |
Sense Motive (Wis) |
+4 |
+1 |
+0 |
+0 |
+5 |
0 |
Sleight of Hand (Dex) |
+4 |
+3 |
+0 |
+0 |
+7 |
X |
Speak Language (n/a) |
+1 |
+0 |
+0 |
+0 |
+0 |
X |
Spellcraft (Int) |
+0 |
+0 |
+0 |
+0 |
+0 |
0 |
Spot (Wis) |
+0 |
+0 |
+0 |
+0 |
+0 |
X |
Survival (Wis) |
+0 |
+0 |
+0 |
+0 |
+0 |
0 |
Swim (Str) |
+0 |
+2 |
+0 |
+4* |
+2/6* |
0 |
Tumble (Dex) |
+3 |
+3 |
+0 |
+0 |
+6 |
0 |
Use Magic Device (Cha) |
+0 |
+0 |
+0 |
+0 |
+0 |
0 |
Use Rope (Dex) |
+6 |
+3 |
+0 |
+0 |
+9 |
Where C is Cross Class and X is a Class Skill
Skill Tricks:
Skill Tricks go here
Skill Point Total: Total Here
1st 44
Feats:
Endurance
Lightning Reflexes
Class Abilities:
S/A 2d6 trapsense +1
Evasion
Weapon and Armor Proficiency: Rogues are proficient with all simple weapons, plus the hand crossbow, rapier, sap, shortbow, and short sword. Rogues are proficient with light armor, but not with shields.
Sneak Attack: If a rogue can catch an opponent when he is unable to defend himself effectively from her attack, she can strike a vital spot for extra damage. The rogue’s attack deals extra damage any time her target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the rogue flanks her target. This extra damage is 1d6 at 1st level, and it increases by 1d6 every two rogue levels thereafter. Should the rogue score a critical hit with a sneak attack, this extra damage is not multiplied.
Ranged attacks can count as sneak attacks only if the target is within 30 feet.
With a sap (blackjack) or an unarmed strike, a rogue can make a sneak attack that deals nonlethal damage instead of lethal damage. She cannot use a weapon that deals lethal damage to deal nonlethal damage in a sneak attack, not even with the usual –4 penalty.
A rogue can sneak attack only living creatures with discernible anatomies—undead, constructs, oozes, plants, and incorporeal creatures lack vital areas to attack. Any creature that is immune to critical hits is not vulnerable to sneak attacks. The rogue must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. A rogue cannot sneak attack while striking a creature with concealment or striking the limbs of a creature whose vitals are beyond reach.
Trapfinding: Rogues (and only rogues) can use the Search skill to locate traps when the task has a Difficulty Class higher than 20. Finding a nonmagical trap has a DC of at least 20, or higher if it is well hidden. Finding a magic trap has a DC of 25 + the level of the spell used to create it.
Rogues (and only rogues) can use the Disable Device skill to disarm magic traps. A magic trap generally has a DC of 25 + the level of the spell used to create it.
A rogue who beats a trap’s DC by 10 or more with a Disable Device check can study a trap, figure out how it works, and bypass it (with her party) without disarming it.
Racial Abilities:
•Human characters get a +2 bonus to one ability score of their choice at creation to represent their varied nature.
•Medium: Humans are Medium creatures and have no bonuses or penalties due to their size.
•Normal Speed: Humans have a base speed of 30 feet.
•Bonus Feat: Humans select one extra feat at 1st level.
•Skilled: Humans gain an additional four skill points at first level, and an additional one at every level after.
•Languages: Humans begin play speaking Common. Humans with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic).
Weapon |
Attack Bonus |
Damage |
Crit |
Damage Type |
Rapier |
+4 |
1d6 |
18-20 x2 |
Pierce |
Hand Crossbow |
+5 |
1d4 |
19/20 x2 |
Pierce |
Light Mace |
+4 |
1d6 |
20 x2 |
Blunt |
Sneak attacking or flanking grants a bonus +1d6 damage!
Ammunition:
30 crossbow bolts
Armour / Shield |
Armour/Shield Bonus |
Max Dex |
Armour Check |
Arcane Spell Failure |
Movement Speed |
Weight |
Studded Leather |
+3 |
+3 |
-1 |
- |
30ft |
0lb |
Slot |
Item |
Description |
Head |
Item name goes here |
Brief item description |
Face |
Item name goes here |
Brief item description |
Neck |
Chronocharm of The Laughing Rogue |
Reroll a failed disable device check once/day |
Shoulders |
Item name goes here |
Brief item description |
Torso |
Item name goes here |
Brief item description |
Arms |
Item name goes here |
Brief item description |
Hands |
Item name goes here |
Brief item description |
Right Ring |
ring of escape |
+2 to escape artist checks |
Left Ring |
Item name goes here |
Brief item description |
Waist |
Item name goes here |
Brief item description |
Feet |
Item name goes here |
Brief item description |
Pack |
Item name goes here |
Brief item description |
List of Items Here:
Backpack
Bedroll
Waterskin
Food
Lockpicks
Rope, 30 feet
Crowbar
Climbing gear
Lantern
Fire kit/fuel
Bottles with stoppers
Shovel
Pick axe
Statistics of Items Here:
Spells per Day:
???
Spell DCs:
10+???+Spell Level=???
Spells Known:
Cantrips:
Level 1:
Character History:
enter character history here