Ability |
Score |
Mod |
Temp Mod |
Strength |
18 (22 in Rage) |
+4 (+6) |
+4 (+6) |
Dexterity |
15 |
+2 |
+2 |
Constitution |
16 (20 in Rage) |
+3 (+5) |
+3 (+5) |
Intelligence |
13 |
+1 |
+1 |
Wisdom |
14 |
+2 |
+2 |
Charisma |
10 |
+0 |
+0 |
Temp Mod Used to track Magic Item bonuses etc.
Armor Class |
Total |
Base 10 + 4 Armor + 2 Dexterity = 16 (14 in Rage) |
Flat-Footed |
14 (12) |
Touch |
12 (10) |
Saving Throws |
Base |
Bonus |
Total |
Fortitude |
+2 |
+3 |
+5 |
Reflex |
+0 |
+2 |
+2 |
Will |
+0 |
+2 |
+2 |
BAB |
Mod |
Total Range/Melee |
+1 |
+2 Dex/+4 Str |
+3/+5 (+2 in Rage) |
Skills |
Ranks |
Stat Bonus |
Synergy |
Other Bonuses |
Total |
C |
Appraise (Int) |
+0 |
+1 |
+0 |
+0 |
+1 |
C |
Balance (Dex) |
+0 |
+2 |
+0 |
+0 |
+2 |
C |
Bluff (Cha) |
+0 |
+0 |
+0 |
+0 |
+0 |
x |
Climb (Str) |
+0 |
+4 |
+0 |
+0 |
+4 |
C |
Concentration (Con) |
+0 |
+3 |
+0 |
+0 |
+3 |
x |
Craft (Int) |
+4 |
+1 |
+0 |
+0 |
+5 |
C |
Decipher Script (Int) |
+0 |
+1 |
+0 |
+0 |
+1 |
C |
Diplomacy (Cha) |
+0 |
+0 |
+0 |
+0 |
+0 |
C |
Disable Device (Int) |
+0 |
+1 |
+0 |
+0 |
NA |
C |
Disguise (Cha) |
+0 |
+0 |
+0 |
+0 |
+0 |
C |
Escape Artist (Dex) |
+0 |
+2 |
+0 |
+0 |
+2 |
C |
Forgery (Int) |
+0 |
+1 |
+0 |
+0 |
+1 |
C |
Gather Information (Cha) |
+0 |
+0 |
+0 |
+0 |
+0 |
x |
Handle Animal (Cha) |
+0 |
+0 |
+0 |
+0 |
+0 |
C |
Heal (Wis) |
+0 |
+2 |
+0 |
+0 |
NA |
C |
Hide (Dex) |
+0 |
+2 |
+0 |
+0 |
+2 |
x |
Intimidate (Str) |
+4 |
+4 |
+0 |
+0 |
+8 |
x |
Jump (Str) |
+0 |
+0 |
+4 |
+0 |
+4 |
C |
Knowledge (Stuff) (Int) |
+0 |
+1 |
+0 |
+0 |
NA |
x |
Listen (Wis) |
+4 |
+2 |
+0 |
+2 |
+8 |
C |
Move Silently (Dex) |
+0 |
+2 |
+0 |
+0 |
+0 |
C |
Open Lock (Dex) |
+0 |
+2 |
+0 |
+0 |
NA |
C |
Perform (Cha) |
+0 |
+0 |
+0 |
+0 |
+0 |
C |
Profession (Wis) |
+0 |
+2 |
+0 |
+0 |
NA |
x |
Ride (Dex) |
+0 |
+2 |
+0 |
+0 |
+2 |
C |
Search (Int) |
+0 |
+1 |
+0 |
+0 |
+1 |
C |
Sense Motive (Wis) |
+2 (4 spent) |
+2 |
+0 |
+0 |
+4 |
C |
Sleight of Hand (Dex) |
+0 |
+2 |
+0 |
+0 |
+0 |
C |
Speak Language (n/a) |
+0 |
+0 |
+0 |
+0 |
+0 |
C |
Spellcraft (Int) |
+0 |
+1 |
+0 |
+0 |
NA |
C |
Spot (Wis) |
+0 |
+2 |
+0 |
+0 |
+2 |
x |
Survival (Wis) |
+4 |
+2 |
+0 |
+2 |
+8 |
x |
Swim (Str) |
+0 |
+4 |
+0 |
+0 |
+4 |
C |
Tumble (Dex) |
+0 |
+2 |
+0 |
+0 |
NA |
C |
Use Magic Device (Cha) |
+0 |
+0 |
+0 |
+0 |
NA |
C |
Use Rope (Dex) |
+0 |
+2 |
+0 |
+0 |
+2 |
Where C is Cross Class and X is a Class Skill
Current Skill Point Total: 20
1st level Skill Points: 20
Skill Points / Barbarian Level: 5
Skill Points / Fighter Level: 3
Skill Tricks:
Languages: Common, Carnivon, Wildlander.
Crafts: Branding/Scarring/Tattoo Artist
Feats:
Level 1 - Two-Weapon Fighting
Desired:
Exotic Weapon Proficiency Double Hammer (60 gp, as double axe but blunt)
Power Attack
Cleave
Destructive Rage
Intimidating Rage
Iron Will
Reckless Rage
Weapon Focus Warhammer and Short Sword (for all)
Weapon Specialization
Weapon Mastery
Greater Weapon Focus
Greater Weapon Specialization
Weapon Supremacy
Track
Urban Tracking
Improved Two-Weapon Fighting
Two-Weapon Defense
Improved Two-weapon Defense
Two-Weapon Pounce
Two-Weapon Rend
Slashing Flurry Short Sword
Reckless Offense
Rapid Metabolism
Improved Critical
Power Critical
Pin Shield
Overwhelming Assault
Mind Over Body
Mage Slayer
Mad Foam Rager
Instantaneous Rage
Endurance
Indomitable Soul
Combat Expertise
Improved Sunder
Improved Trip
Improved Initiative
Dodge
Mobility
Spring Attack
Defensive Sweep
Combat Reflexes
Combat Tactician
Bounding Assault
Rapid Blitz
Class Abilities:
See Barbarian for full details.
-Wolf Totem: The wolf is a loyal ally who uses pack tactics to subdue foes. If you choose Wolf as your spiritual totem, you gain an additional +2 bonus on attack rolls when flanking an opponent. (Replaces Fast Movement.)
-Rage 1/day: +4 Strength and Constitution, +2 on Will saves, -2 AC; lasts 8 rounds (3 + 5 Enhanced Con Bonus).
Desired Classes:
Fighter, Runescarred Berserker, Frenzied Berserker.
Racial Abilities
+2 Constitution, +2 Wisdom, -2 Intelligence
-Medium-size.
-30' movement.
-Scent (Ex): As the ability.
-Keen Senses: +2 on Listen and Survival checks.
-Pack Tactics: Thanks to natural group instincts that work well in battle, large canids give others an additional +1 to attack rolls made during a flanking attack in which the large canid is the supporting flanker. The large canid does not receive this bonus, nor does it influence damage rolls, as it only assists another party member in making a better attack.
-Low-light Vision.
Weapon |
Attack Bonus |
Damage |
Crit |
Damage Type and Range |
Warhammer |
+3 (+5 in Rage or alone) |
1d8+4(+6 in Rage) |
x3 |
Bludgeoning |
Short Sword |
+3 (+5 in Rage or alone) |
1d6+4 (+6 in Rage) |
19-20/x2 |
Slashing |
Dagger |
+5 (+7 in Rage) or +3 |
1d4+4 (+6 in Rage) |
19-20/x2 |
Slashing or Piercing, 10' |
Throwing Axe (2) |
+3 |
1d6+4 (+6 in Rage) |
x2 |
Slashing, 10' |
Armour / Shield |
Armour/Shield Bonus |
Max Dex |
Armour Check |
Arcane Spell Failure |
Movement Speed |
Weight |
Chain Shirt |
+4 |
+4 |
-2 |
20% |
30 ft. |
25 lbs. |
Slot |
Item |
Description |
Head |
Item name goes here |
Brief item description |
Face |
Item name goes here |
Brief item description |
Neck |
Item name goes here |
Brief item description |
Shoulders |
Item name goes here |
Brief item description |
Torso |
Item name goes here |
Brief item description |
Arms |
Item name goes here |
Brief item description |
Hands |
Item name goes here |
Brief item description |
Right Ring |
Item name goes here |
Brief item description |
Left Ring |
Item name goes here |
Brief item description |
Waist |
Item name goes here |
Brief item description |
Feet |
Item name goes here |
Brief item description |
Pack |
Item name goes here |
Brief item description |
List and Stats of Items:
Backpack (2 gp, 2 lbs.); Bedroll (1 sp, 5 gp); scrollcase (1 gp, 1/2 lb.); Flint and Steel (1 gp); beltpouch (1 gp, 1/2 lb.); 4 days trail rations (2 gp, 4 lbs.); 50' silk rope (10 gp, 5 lbs.); sack (1 sp, 1/2 lb.); sewing needle (5 sp); 2 waterskins (2 gp, 8 lbs.); whetstone (2 cp, 1 lb.); hooded lantern (7 gp, 2 lbs.); 2 pints oil (2 sp, 2 lbs.).
1 flask Alchemist's Fire (20 gp, 1 lb., 1d6 fire damage)
2 flasks Acid (10 gp each, 1 lb., 1d6 acid damage)
1 flask Holy Water (25 gp, 1 lb., 2d4 holy damage)
Healing Belt (750 gp, can do up to 6d8 healing per day, 4d8 in a touch burst radius, +2 on Heal checks)
Spells per Day:
1st:
2nd:
3rd:
4th:
5th:
Spell DCs:
10+2+Spell Level
Spells Known:
Level 1:
Level 2:
Level 3:
Level 4:
Level 5:
Character History:
Growing up in the savage, bitter cold of Rimevast, Jenner's first memories are of day-to-day, paw-to-muzzle survival, mingled with brief periods of savage raiding and violence, before going back to the survival level. This sort of living makes for a tough people, and Jenner was no exception, taking Fenris as his totem to better work with the pack around him, knowing that survival depends on the group over the individual.
Jenner might have remained as he was, content if not happy, if he could only control his passions. But Jenner had no such respect for tribal taboos, and was soon called out for personal combat after seducing the alpha male's mate. Trounced, Jenner was banished to the bitter cold of the wastelands, and would surely have perished, alone and forgotten, if he hadn't come upon a trading ship that had drifted far off course. With his knowledge of the coastline, he was able to get the traders far enough to get them back on course, and in exchange, they gave him free passage to Avalon City. It was as good a place as any, as far as the young wolfen knew or cared.
Knowing well the value of survival in numbers, as well as the need for strength in determining dominance, Jenner has set himself up as a minor part of the local gang structure, which he finds little different from his former tribe's arrangement, though with slightly different customs. Acting as freelance muscle, Jenner makes a decent living in matters honest and dishonest. However, the spirit of Fenris still whispers in his heart, and he knows that he is destined for greater than to be a mere thug-for-hire.