Id Insinuation

Telepathy (Compulsion) [Mind-Affecting]
Level: Psion/wilder 2
Display: Auditory
Manifesting Time: 1 standard action
Range: Close (25 ft. +5 ft./2 levels)
Target: One creature
Duration: Concentration + 1 round
Saving Throw: Will negates
Power Resistance: Yes
Power Points: 3

As confusion (page 212 of the Player’s Handbook), except as noted here. Swift tendrils of thought disrupt
the unconscious mind of any one creature, sapping its might. As long as the manifester remains concentrating fully on this power, the subject is confused, making it unable to independently determine it will do. Roll on the following table at the beginning of each of the subject’s turns to see what the subject does in that round.

d% Behavior
01–10 Attack manifester with melee or ranged weapons (or move toward manifester if attack is not possible).
11–20 Act normally.
21–50 Do nothing but babble incoherently.
51–70 Flee from manifester at top possible speed.
71–100 Attack nearest creature (for this purpose, a psicrystal counts as part of the subject’s self).

Augment: For every 2 additional power points you spend, this power’s save DC increases by 1, and the
power can affect an additional target. Any additional target cannot be more than 15 feet from another target of the power.

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