Hellfire Warlock
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The hellfire warlocks are a secretive group of specialist warlocks who have mastered hellfire, a dangerous energy found only in the underworld. By tapping into this infernal power, these characters learn to infuse their eldritch blasts and magic items that they wield with the dark power of hellfire.

Entry Requirements:

  • Intimidate 6 ranks
  • Knowledge (the planes) 12 ranks
  • Spellcraft 6 ranks.
  • Language: Infernal.
  • Warlock Invocation: Must know brimstone blast or hellrime blast.

Class Skills: 2+Int Mod per Level
Concentration, Disguise, Intimidate, Knowledge, Spellcraft, Use Magic Device

Level BAB Fort Save Reflex Save Will Save Special Invoking
1st +0 +0 +0 +2 Hellfire Blast +2d6 +1 level of existing invoking class
2nd +1 +0 +0 +3 Hellfire Blast +4d6, Hellfire Infusion, Resist Fire 10 +1 level of existing invoking class
3rd +2 +1 +1 +3 Hellfire Blast +6d6, Hellfire Shield +1 level of existing invoking class

Class Features:

The hellfire warlock class offers great power at the expense of versatility. This prestige class presents a focused approach to tap the power of the Underworld, though often at a grave price. As they advance, these warlocks can access greater uses of hellfire, including the ability to infuse magic items with the power of hellfire and lash out with the fires of Hell against any foe that strikes them.

A note on Hellfire:
Hotter than the hottest flames of any world, hellfire burns with a white-hot glow and is capable of burning through even the hardest of substances. Hellfire does not deal fire damage, despite its flames. Even creatures with immunity or resistance to fire take full normal damage from these hellish flames. Hellfire also deals full damage to objects, unlike normal fire damage.

Constitution drain from use of Hellfire abilities requires either normal rest to recover, or application of the appropriate restoration spell along with a DC20 Heal check for the casting to have any effect.

Abilities:
Hellfire Blast (Sp): Whenever you use your eldritch blast ability, you can change your eldritch blast into a hellfire blast. A hellfire blast deals your normal eldritch blast damage plus an extra 2d6 points of damage per class level. If your blast hits multiple targets (for example, the eldritch chain or eldritch cone blast shape invocations), each target takes the extra damage. This damage is not fire damage and Hellfire burns hotter than any normal fire, thus is not subject to fire resistance.

Each time you use this ability, you take 1 point of Constitution damage. Because the diabolical forces behind the power of hellfire demand part of your essence in exchange for this granted power, if you do not have a Constitution score or are somehow immune to Constitution damage, you cannot use this ability.

Invoking: At each level, you gain new invocations known, increased damage with eldritch blast, and an increase in invoker level as if you had also gained a level in the warlock class. You do not, however, gain any other benefit a character of that class would have gained.

Resistance to Fire 10 (Ex): At 2nd level, you gain resistance to fire 10. This resistance stacks with any resistance to fire you have gained from warlock class levels.

Hellfire Infusion (Su): Starting at 2nd level, you can infuse magic items that you wield with the power of hellfire. Whenever you use a charged magic item (such as a wand or a staff), you can apply one of the following metamagic effects to your next use of the item: empower, enlarge, maximize, widen, or energy substitution. These effects work just like the metamagic feats of the same name (the Energy Substitution feat is described on page 79 of Complete Arcane). Using hellfire infusion is a swift action. You can use this ability a number of times per day equal to your Charisma modifier (minimum one). When you infuse an item with hellfire, it glows briefly with fiery symbols that are disturbing to look upon.

Hellfire Shield (Sp): Starting at 3rd level, you can call up hellfire to surround yourself with a protective barrier. Whenever someone directs a melee attack against you, you can, as an immediate action, aim a blast of hellfire at that creature. This blast deals damage equal to your eldritch blast (including bonus damage from the hellfire blast ability). This blast automatically strikes the target, which can attempt a Reflex saving throw for half damage (DC 10 + 1/2 your character level + your Cha modifier).

Each time you use this ability, you take 1 point of Constitution damage. Because the diabolical forces behind the power of hellfire demand part of your essence in exchange for this granted power, if you do not have a Constitution score or are somehow immune to Constitution damage, you cannot use this ability.

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