Energy Wave

Energy Wave
Psychokinesis [see text]
Level: Psion/wilder 7
Display: Auditory
Manifesting Time: 1 standard
action
Range: 120 ft.
Area: Cone-shaped spread
Duration: Instantaneous
Saving Throw: Refl ex half or
Fortitude half; see text
Power Resistance: Yes
Power Points: 13
Upon manifesting this power, you
choose cold, electricity, fi re, or sonic.
You create a fl ood of energy of the
chosen type out of unstable ectoplasm
that deals 13d6 points of damage to
each creature and object in the area.
This power originates at your hand
and extends outward in a cone.
Cold: A wave of this energy type
deals +1 point of damage per die. The
saving throw to reduce damage from a
cold wave is a Fortitude save instead of
a Refl ex save.
Electricity: Manifesting a wave of
this energy type provides a +2 bonus
to the save DC and a +2 bonus on manifester
level checks for the purpose of
overcoming power resistance.
Fire: A wave of this energy type
deals +1 point of damage per die.
Sonic: A wave of this energy type
deals –1 point of damage per die and
ignores an object’s hardness.
This power’s subtype is the same as
the type of energy you manifest.
Augment: For every additional
power point you spend, this power’s
damage increases by one die (d6). For
each extra two dice of damage, this
power’s save DC increases by 1.

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