Ectopic Form
Name Requirement Bonus
Agile Loper Know astral construct Construct becomes quicker and more agile
Alabaster Aerial Know astral construct Construct can fly
Amber Tunneler Know astral construct Construct can burrow
Anathemic Carapace Any ectopic form, know astral construct Construct deals 1d6 +1d6 per HD when destroyed
Astral Aquan Know astral construct Construct can swim
Ebony Stinger Any ectopic form, know astral construct Constructs attacks are piercing and deal 1 point of Con damage
Emerald Gyre Know astral construct Construct gains improved grab
Iridescent Serpent Know astral construct Construct gains energy resistance 10 to 1 energy type

Special: You can gain Ectopic Form multiple times. Each time you take the feat, it applies to a new form of astral construct. You can only apply one of the following feats to each astral construct you create. When you use this feat, refer to the preconstructed astral constructs of particular kinds in C.Psi.

Ectopic Form (Agile Loper)
Astral constructs you create with this form take on a distinctive quadruped appearance. They are quicker and more agile than normal.

Benefit: When you create an astral construct using this form, you imbue it with +4 bonus on initiative checks and a +20-foot increase to its base speed. An agile loper construct is the same base size as an unmodified astral construct fashioned with the astral construct power. Agile lopers appear as sleek, centaurlike quadrupeds with pale fur, humanoid torsos, and black, ramlike horns on their foreheads.

Ectopic Form (Alabaster Aerial)
Astral constructs you create with this form take on a distinctive humanoid appearance, but possessing wings instead of arms. They are natural fliers.

Benefit: When you create an astral construct using this form, you shape its arms into wings and give its feet a distinctive handlike appearance. The addition of wings grants your alabaster aerial a fly speed of 20 feet (average). An alabaster aerial of at least 4th level has a fly speed of 30 feet (average), and an alabaster aerial of at least 7th level has a fly speed of 40 feet (average). An alabaster aerial construct is the same base size as an unmodified astral construct fashioned with the astral construct power. Alabaster aerials appear as silvery-white humanoids with wings for arms and large hands on the ends of their legs, rather than feet. They use their wings for flight and their feet for pummeling opponents.

Ectopic Form (Amber Tunneler)
Astral constructs you create with this form take on a distinctive many-legged form, with short, strong legs.

Benefit: When you create an astral construct using this form, you give it short, powerful legs that can be used for digging in the ground at great speed. The creature is a natural tunneler, having a burrow speed equal to its base land speed. An amber tunneler construct is the same base size as an unmodified astral construct fashioned with the astral construct power. Amber tunnelers appear as amber-colored, many-legged, buglike burrowers that are wide and low to the ground, possessing powerful legs for digging or attacking.

Ectopic Form (Anathemic Carapace)
Astral constructs you create with this form take on a distinctive buglike appearance, and harbor a retributive energy that is unleashed if they are destroyed.

Additional Prerequisite: Ectopic Form (any form).

Benefit: When you create an astral construct using this form, you imbue it with latent energy that is unleashed in a destructive burst when the construct is destroyed, dealing up to 1d6 points of damage plus an extra 1d6 points for every Hit Die of the construct to every adjacent creature (Reflex half; DC 10 + 1/2 constructs HD). You can choose to detonate an anathemic carapace construct as a standard action if you have unobstructed line of sight to your creation. Each round, starting in the round after it appears, the damage of an anathemic carapace's burst reduces by 1d6 points.

An anathemic carapace construct is the same base size as an unmodified astral construct fashioned with the astral construct power. Anathemic carapaces appear as oversized, red scarabs, eyes blazing with the destructive power they contain.

Ectopic Form (Astral Aquan)
Astral constructs you create with this form take on a distinctive eel-like appearance, with a pair of long tentacles protruding from its mouth. They are natural swimmers.

Benefit: When you create an astral construct using this form, you shape it into an eel with two tentacles protruding from its mouth. The construct is imbued with a swim speed of 60 feet.

An astral aquan construct is the same base size as an unmodified astral construct fashioned with the astral construct power. Astral aquans appear as silvery-blue eels with, two long tentacles protruding from their mouths. They use these tentacles for pummeling opponents.

Ectopic Form (Ebony Stinger)
Astral constructs you create with this form take on a distinctive spiderlike appearance, with a large hooked tail tipped with a wickedly barbed stinger.

Additional Prerequisite: Ectopic Form (any form).

Benefit: When you create an astral construct using this form, you shape a large hooked tail tipped with a barbed stinger. Each of the creature's attacks is made with this tail, which does piercing damage rather than bludgeoning damage. In addition, an ebony stingers attacks deal 1 point
of Constitution damage in addition to their normal damage (Fortitude negates; DC 10 + 1/2 construct's HD). Creatures immune to poison are likewise immune to this effect.

An ebony stinger construct is the same base size as an unmodified astral construct fashioned with the astral construct power. Ebony stingers appear as shiny black spiders with a hooked tail that is tipped with a wicked barb, capable of delivering a minor poison.

Ectopic Form (Emerald Gyre)
Astral constructs you create with this form take on a distinctive apelike appearance, with the exception of a third armlike limb that grows out of the middle of the back.

Benefit: When you create an astral construct using this form, you shape a third arm in the middle of the creature's back that is used to assist in grabbing opponents, granting the construct the improved grab menu B ability. An emerald gyre construct is the same base size as an unmodified astral construct fashioned with the astral construct power. An emerald gyre appears as a green humanoid (size depends on the level of construct) that possesses a third arm growing from the middle of its back.

Ectopic Form (Iridescent Serpent)
Astral constructs you create with this form take on a distinctive serpentine appearance and possess an energetic quality that can change from construct to construct.

Benefit: When you create an astral construct using this form, you imbue it with a form of energy of your choice (acid, cold, electricity, or fire). The construct gains resistance 10 to the chosen energy type. An iridescent serpent construct is the same base size as an unmodified astral construct fashioned with the astral construct power. They appear as serpents with a clubbed tail that delivers a blow enhanced by a chosen
energy type.

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