Drow (Dark Elves)

This race is restricted and must be applied for


Drow society is primarily matriarchal, with priestesses of their evil spider goddess Lolth in the highest seats of power. Males are considered inferior to females within Drow society, and while some males may be respected if they are powerful Wizards, they are never allowed to rule.

Physical Description:

Drow characters are extremely intelligent, charismatic and dexterous, but share surface Elves' comparative frailty and slight frames. Drow are characterized by white or silver hair and obsidian black skin. Their eyes are red (or rarely gray, violet, or yellow) in darkness and green in normal light.

About Drow:

Drow society is based upon violence, murder, cunning, and the philosophy that only the strong survive (though in Drow tongue, a quirk of the language creates a reversal of cause-and-effect; more correctly, it can be translated as "those who survive are strong"). Hence, most Drow plot endlessly to murder or otherwise incapacitate their rivals and enemy Drow using deceit and betrayal. Drow, particularly in higher positions, are constantly wary of assassins and the like. One of the quirks of this constant infighting is the relatively short lifespan of the average Drow. While being just as long lived as their surface cousins, living as long as a thousand years; you are very unlikely to meet an elderly Drow. Consequently, they are the only race of Elves that matches the fertility of 'lesser' races, such as humans. Their society, as a whole, is seemingly nonviable. The only reason they do not murder themselves to extinction is by the will of Lolth, working primarily through her clergy. Lolth does not tolerate any Drow that threaten to bring down her society, and the clergy make certain that perpetrators cease their destructive actions by either threatening or killing them, depending on her mood and how likely it is to be a successful deterrent.

The Drow are well adapted to seeing in the dark, and they loathe, are terrified of, and are easily blinded by the light of the surface. Some magic weapons, armor, and various other items of the Drow disintegrate on contact with sunlight.

Most Drow societies will wage war with almost any surface race and other subterranean races, such as Mind Flayers, Duergar, Dwarves, and Orcs, for spoils and territory. Although they also trade widely in times of peace and operate several trade routes through the Underdark, their trade is mostly insular with rare exceptions such as the city of Avalon which welcomes all comers.


  • +2 Dexterity, -2 Constitution, +2 Intelligence, +2 Charisma: Drow characters are extremely intelligent, charismatic and dexterous.
  • Medium: Drow have no bonuses or penalties due to their size
  • Normal Speed: A Drow's base land speed is 30 feet
  • Darkvision: A Drow has darkvision out to 120 feet
  • Drow Immunities: Drow are immune to magic sleep effects and get a +2 racial saving throw bonus against enchantment spells and effects.
  • Keen Senses: Drow receive a +2 racial bonus on Listen, Spot and Search skill checks.
  • Light Blindness: Abrupt exposure to bright light (such as sunlight or a daylight spell) blinds drow for 1 round. In subsequent rounds, the drow are dazzled (–1 penalty on attack rolls, Search checks, and Spot checks) as long as they remain in the affected area.
  • Spell Resistance: A Drow has spell resistance equal to 11 + class level
  • Spell-like Abilities: A Drow with an Intelligence score of 13 or higher can use the following spell-like abilities 1/day each: Dancing Lights, Darkness, Faerie Fire. Caster level equals Drow's class level.
  • Weapon Proficiency: A Drow receives Martial Weapon Proficiency (Rapier), Martial Weapon Proficiency (Short Sword), and Exotic Weapon Proficiency (Hand Crossbow) as bonus feats.
  • Automatic Languages: Common, Sylvan (Drow Dialect), and Undercommon. Bonus Languages: Abyssal, Aquan, Draconic, Drow Sign Language, Goblin
  • Level Adjustment +1: Drow are more powerful and gain levels more slowly than most of the other common races of Therafim.
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