Ability |
Score |
Mod |
Temp Mod |
Strength |
12 |
+1 |
+1 |
Dexterity |
12 |
+1 |
+1 |
Constitution |
12 |
+1 |
+1 |
Intelligence |
19 |
+4 |
+4 |
Wisdom |
12 |
+1 |
+1 |
Charisma |
16 |
+3 |
+3 |
Temp Mod Used to track Magic Item bonuses etc
Armor Class |
Total |
Base 10 + 1 Dexterity + 1 Natural Armor + 5 Armor = 17 |
Flat-Footed |
10 |
Touch |
11 |
Saving Throws |
Base |
Bonus |
Total |
Fortitude |
+1 |
+1 |
+2 |
Reflex |
+1 |
+2 |
+3 |
Will |
+4 |
+1 |
+5 |
BAB |
Mod |
Total Range/Melee |
+2 |
+1 Dex/+1 Str |
+3/+3 |
Skills |
Ranks |
Stat Bonus |
Synergy |
Magical Bonuses |
Total |
C |
Appraise (Int) |
+0 |
+4 |
+0 |
+0 |
+4 |
C |
Balance (Dex) |
+0 |
+1 |
+0 |
+0 |
+1 |
X |
Bluff (Cha) |
+2 |
+3 |
+0 |
+2 |
+7 |
C |
Climb (Str) |
+0 |
+1 |
+0 |
+0 |
+1 |
X |
Concentration (Con) |
+2 |
+1 |
+0 |
+0 |
+3 |
X |
Craft(Weapons/Jeweler) (Int) |
+8 |
+4 |
+0 |
+3 |
+15 |
C |
Decipher Script (Int) |
+0 |
+4 |
+0 |
+0 |
+4 |
X |
Diplomacy (Cha) |
+7 |
+3 |
+0 |
+0 |
+10 |
C |
Disable Device (Int) |
+0 |
+4 |
+0 |
+0 |
+4 |
C |
Disguise (Cha) |
+0 |
+3 |
+0 |
+0 |
+3 |
C |
Escape Artist (Dex) |
+0 |
+1 |
+0 |
+0 |
+1 |
C |
Forgery (Int) |
+0 |
+4 |
+0 |
+0 |
+4 |
X |
Gather Information (Cha) |
+2 |
+3 |
+0 |
+0 |
+5 |
C |
Handle Animal (Cha) |
+0 |
+3 |
+0 |
+0 |
+3 |
C |
Heal (Wis) |
+0 |
+1 |
+0 |
+0 |
+1 |
C |
Hide (Dex) |
+0 |
+1 |
+0 |
+0 |
+1 |
C |
Intimidate (Cha) |
+0 |
+3 |
+0 |
+2 |
+5 |
C |
Jump (Str) |
+0 |
+1 |
+0 |
+0 |
+1 |
X |
Knowledge (Arcana/Religion/The Planes) (Int) |
+8 |
+4 |
+0 |
+0 |
+12 |
C |
Listen (Wis) |
+0 |
+1 |
+0 |
+0 |
+1 |
C |
Move Silently (Dex) |
+0 |
+1 |
+0 |
+0 |
+1 |
C |
Open Lock (Dex) |
+0 |
+1 |
+0 |
+0 |
+1 |
C |
Perform (Cha) |
+1 |
+3 |
+0 |
+0 |
+4 |
X |
Profession(Innkeeper) (Wis) |
+8 |
+1 |
+0 |
+0 |
+9 |
C |
Ride (Dex) |
+0 |
+1 |
+0 |
+0 |
+1 |
C |
Search (Int) |
+0 |
+4 |
+0 |
+0 |
+4 |
X |
Sense Motive (Wis) |
+1 |
+1 |
+0 |
+2 |
+4 |
C |
Sleight of Hand (Dex) |
+0 |
+1 |
+0 |
+0 |
+1 |
X |
Speak Language (n/a) |
+7 |
+0 |
+0 |
+0 |
+0 |
C |
Spellcraft (Int) |
+0 |
+4 |
+0 |
+0 |
+4 |
C |
Spot (Wis) |
+0 |
+1 |
+0 |
+3 |
+4 |
C |
Survival (Wis) |
+0 |
+1 |
+0 |
+0 |
+1 |
C |
Swim (Str) |
+0 |
+1 |
+0 |
+0 |
+1 |
C |
Tumble (Dex) |
+0 |
+1 |
+0 |
+0 |
+1 |
C |
Use Magic Device (Cha) |
+0 |
+3 |
+0 |
+0 |
+3 |
C |
Use Rope (Dex) |
+0 |
+1 |
+0 |
+0 |
+1 |
Where C is Cross Class and X is a Class Skill
Skill Tricks:
Skill Tricks go here
Skill Point Total: 48
1st 24, 2nd-5th 6 <—Breakdown of skills generated per level, helps you keep track.
Feats:
Level 1 - Psicrystal Affinity(Artiste)
Psion(1) - Armor Proficiency(Light)
Level 3 - Improved Psicrystal(Observant)
Psion(5) - Expanded Knowledge
Class Abilities:
Discipline(Telepath)
Racial Abilities:
+2 to saves vs sleep and charm effects
Minor Change Shape(Su)
Languages:
Common, Squeak Speech, Infernal, Orc, Auran, Terran, Ignan, Aquan, Abyssal, Draconic, Celestial. (LITERATE)
Breakdown: Common(Base), Squeak Speech/Infernal/Orc/Auran(+4 from Int mod), Terran/Ignan/Aquan/Abyssal/Draconic/Celestial/Trade speech/LITERATE(Speak Language Skill)
Weapon |
Attack Bonus |
Damage |
Crit |
Damage Type |
Masterwork Dagger |
+4 |
1d4+1 |
19-20/x2 |
Piercing |
Armour / Shield |
Armour/Shield Bonus |
Max Dex |
Armour Check |
Arcane Spell Failure |
Movement Speed |
Weight |
Chain Shirt +1 |
+5 |
+4 |
-2 |
20% |
30 feet |
25 lbs |
Slot |
Item |
Description |
Head |
Item name goes here |
Brief item description |
Face |
Item name goes here |
Brief item description |
Neck |
Amulet of Natural Armor +1 |
+1 Natural Armor Bonus to AC |
Shoulders |
Item name goes here |
Brief item description |
Torso |
Item name goes here |
Brief item description |
Arms |
Item Name goes here |
Brief item description |
Hands |
Item name goes here |
Brief item description |
Right Ring |
Ring of Sustenance |
Damakar requires only 2 hours of sleep per day, and no food or drink. |
Left Ring |
Item Name goes here |
Brief item description |
Waist |
Item name goes here |
Brief item description |
Feet |
Item name goes here |
Brief item description |
Pack |
Item name goes here |
Brief item description |
List of Items Here:
Ring of Sustenance(2,500 GP)
Amulet of Natural Armor +1(2,000 GP)
Masterwork Dagger(302 GP)
Chain Shirt +1(1,250 GP)
Backpack(2 GP)
Bedroll(0.1 GP)
Bucket(0.5 GP)
Flint and Steel(1 GP)
Hammer(0.5 GP)
Sack(0.1 GP)
3 Torches(0.03 GP)
1 Whetstone(0.02 GP)
1 Waterskin(1 GP)
Scale, Merchant's(2 GP)
Musical instrument(Masterwork)(100 GP)
Artisan's Tools(Masterwork)(55 GP)
Trail Rations(5 days)(2.5 GP)
Hemp Rope, 50 feet(1 GP)
Traveler's outfit(1 GP)
Artisan's outfit(1 GP)
Carriage(100 GP)
2 Heavy Horses(400 GP)
Statistics of Items Here:
Hirelings:
2 barmaids(2 SP per day, total)
1 cook(1 SP per day, total)
Power Points per day: 35 (25 base + 10 bonus from INT as 5th level Psion)
Power DCs:
10+Int Mod+Power Level=???
Powers Known: 11
Level 1:
Conceal Thoughts
Inertial Armor
Mind Thrust
Telempathic Projection
Empathy
Far Hand
Level 2:
Brain Lock
Read Thoughts
Energy Push
Level 3:
(Exp Knowledge: Astral Caravan)
Energy Wall
Body Adjustment
Character History:
Damakar was born to the union of a changeling 'mother', and a human merchant. His father had assisted his mother through several potentially emberassing situations, and despite all the advice given to him, attempted to befriend and eventually seduce her. The result of which was surprising..either she was quite capable of feeling, or simply enjoyed being able to hide behind the cover of a demure merchant's wife. However, she had no intentions of raising her son to be so…mundane. As soon as he could walk and talk, she began filling his head with mountains of information, teaching him to read and write far off and exotic languages that only the sages seemed to recognize. Still, he showed remarkable intelligence and adapted to all she had to teach him.
It must have come as a surprise when the boy began to manifest powers of a psychic nature..while such abilities were common to shifters, it was -not- common for halfbreeds. Still, she taught him, impressing upon him the importance of being able to 'blend in' when needed, having simple, ordinary skills that would support him if he ever had to lie low. He took to managing a bar, and crafting weapons with the help of a local smithy. As he aged into his teens, he was already possessed of more languages than some learned scholars, and had managed to fashion his own Psicrystal, an entity that he simply referred to as 'Aram'. He pursued his studies religiously, honing every facet of his skills. On his twentieth birthday, his mother informed him that it was time to leave. She had no wish to see his skills go to waste, it was time he went out into the world and prove that his heritage was not lost on him. With a gift from his merchant father consisting of several pouches of coin, he left…journeying for the city of Avalon.