Cragtop Archer
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In times of peace the Cragtop Archer hunts across the deep mountain canyons, felling animals too canny for other hunters to approach. In times of war the Cragtop Archer fights from a position of vantage, raining arrows down upon her foes from hundreds of yards away and winning battles from almost impossible distances.

Hit Die
D8

Prerequisites
Base Attack Bonus: +6.
Skills: Climb 10 ranks, Spot 5 ranks, Survival 5 ranks.
Feats: Far Shot, Mountain Warrior

class skills
Balance (Dex), Climb (Str), Craft (Int), Hide (Dex), Jump (Str), Knowledge (Int), Profession (Wis), Ride (Dex), Spot (Wis), Survival (Wis), and Swim (Str)

Skill Points at Each Level: 4 + Int modifier

Level Base Attack Bonus Fort Save Ref Save Will Save Special
1st +1 +2 +0 +0 Adept climber, Farsight
2nd +2 +3 +0 +0 Strike from above
3rd +3 +3 +1 +1 Arcing shot
4th +4 +4 +1 +1 Horizon shot
5th +5 +4 +1 +1 Mountain skin

Weapon and Armor Proficiency: Cragtop archers gain no proficiency with any weapon or armor.

Adept Climber (Ex): A cragtop archer does not lose her Dexterity bonus to Armor Class while climbing.

Farsight (Ex): A cragtop archer enjoys great visual acuity. She suffers only half the normal penalty on her Spot checks because of distance (–1 per 20 feet of distance, rather than –1 per 10 feet). In addition, a cragtop archer takes only half the normal penalty on ranged attacks per range increment (–1 per range increment, rather than –2).

Strike From Above (Ex): Beginning at 2nd level, a cragtop archer gains a +2 bonus on damage rolls when making a ranged attack from higher ground than her target.

Arcing Shot (Ex): A cragtop archer of 3rd level or higher can fire a high, arcing shot to gain greater range with her projectile weapon. Any time the cragtop archer can fire a projectile weapon in an area with at least 40 feet of clearance between her position and the ceiling (or any other overhead obstruction, such as a forest canopy), her maximum range with the projectile weapon is fifteen range increments rather than the normal ten range increments.

Horizon Shot (Su): From 4th level on, a cragtop archer can seemingly hit targets as far away as the horizon as easily as she can hit something nearby. As a full-round action, the cragtop archer can make a single attack with a projectile weapon. This attack is made with no penalty for range, though it still has the same maximum range as a normal attack by the cragtop archer. This ability can be used in conjunction with any ability that extends the range of a projectile weapon, such as the Far Shot feat or the cragtop archer’s arcing shot ability.

Mountain Skin (Su): Three times per day, a 5th-level cragtop archer can gather the strength of the mountains into her own body, manifesting her bond with them within herself. While this ability is in effect, the cragtop archer gains damage reduction 5/adamantine. Activating the mountain skin ability is a free action that does not provoke attacks of opportunity. The benefit from mountain skin lasts for a number of rounds equal to 5 + the character’s Con modifier.

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