| Ariel Seolla | |
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| Aliases: | Wild Falcon |
| Age: | 22 |
| Hair: | Silver |
| Eyes: | Blue |
| Height: | 5'2" |
| Weight: | 130 |
| Race: | Human |
| Class: | Duskblade 1 |
| Alignment: | Chaotic Good |
| Level: | 6 |
| Experience: | 21,950 |
| Hit Points: | 77/77 |
| Gold: | 8601.12 |
| Current Status: | Inactive |
| Played by Videospirit | |
| Ability | Score | Mod | Temp Score | Temp Mod |
| Strength | 21 | +5 | +0 | +0 |
| Dexterity | 12 | +1 | +14 | +2 |
| Constitution | 16 | +3 | +0 | +0 |
| Intelligence | 18 | +4 | +0 | +0 |
| Wisdom | 8 | +0 | +0 | +0 |
| Charisma | 12 | +1 | +0 | +0 |
Temp Mod Used to track Magic Item bonuses etc
| Armor Class | |
| Total | Base 10 + 2 Dexterity + 12 Armour +2 shield +1 natural armour +1 deflection = 28 |
| Flat-Footed | 15 |
| Touch | 13 |
| Saving Throws | Base | Bonus | Other | Total |
| Fortitude | +5 | +3 | +2 | +10 |
| Reflex | +2 | +2 | +2 | +6 |
| Will | +5 | -1 | +2 | +6 |
| BAB | Mod | Total Range/Melee |
| +7/+2 | +Dex/+Str | +9/+12 |
| Initiative |
| Dex = +2 |
| Skills | Ranks | Stat Bonus | Synergy | Armour Check | Magical Bonuses | Total | |
| C | Appraise (Int) | +0 | +4 | +0 | +0 | +0 | +4 |
| C | Balance (Dex) | +0 | +2 | +0 | -5 | +0 | -3 |
| C | Bluff (Cha) | +0 | +1 | +0 | +0 | +0 | +1 |
| X | Climb (Str) | +2 | +5 | +0 | -5 | +2 | +4 |
| X | Concentration (Con) | +10 | +3 | +0 | +0 | +4* | +13/+17 |
| X | Craft(Armoursmithing) (Int) | +2 | +4 | +0 | +0 | +2 | +8 |
| X | Decipher Script (Int) | +0 | +4 | +0 | +0 | +0 | +4 |
| C | Diplomacy (Cha) | +0 | +1 | +0 | +0 | +0 | +1 |
| C | Disable Device (Int) | +0 | +4 | +0 | +0 | +0 | +4 |
| C | Disguise (Cha) | +0 | +1 | +0 | +0 | +0 | +1 |
| C | Escape Artist (Dex) | +0 | +2 | +0 | -5 | +0 | -3 |
| C | Forgery (Int) | +0 | +4 | +0 | +0 | +0 | +4 |
| C | Gather Information (Cha) | +0 | +1 | +0 | +0 | +0 | +1 |
| C | Handle Animal (Cha) | +0 | +1 | +0 | +0 | +0 | +1 |
| C | Heal (Wis) | +2 | -1 | +0 | +0 | +2/+4 | +5 |
| C | Hide (Dex) | +0 | +2 | +0 | -5 | +0 | -3 |
| C | Intimidate (Cha) | +0 | +1 | +0 | +0 | +0 | +1 |
| X | Jump (Str) | +1 | +5 | +0 | -5 | +0 | +1 |
| X | Knowledge (Dungeoneering, The Planes, Arcane) (Int) | +10 | +4 | +0 | +0 | +5* | +14/+19 |
| C | Listen (Wis) | +5 | -1 | +0 | +0 | +0 | +4 |
| C | Move Silently (Dex) | +0 | +2 | +0 | -5 | +0 | -3 |
| C | Open Lock (Dex) | +0 | +2 | +0 | +0 | +0 | +2 |
| C | Perform(Wind instruments) (Cha) | +0 | +1 | +0 | +0 | +2 | +3 |
| C | Profession (Wis) | +0 | -1 | +0 | +0 | +0 | -1 |
| X | Ride (Dex) | +3 | +2 | +0 | +0 | +0 | +5 |
| C | Search (Int) | +0 | +4 | +0 | +0 | +0 | +4 |
| X | Sense Motive (Wis) | +5 | -1 | +0 | +0 | +0 | +4 |
| C | Sleight of Hand (Dex) | +0 | +2 | +0 | -5 | +0 | -3 |
| C | Speak Language (n/a) | +0 | +0 | +0 | +0 | +0 | +0 |
| X | Spellcraft (Int) | +10 | +4 | +0 | +0 | +0 | +14 |
| C | Spot (Wis) | +5 | -1 | +0 | +0 | +0 | +4 |
| C | Survival (Wis) | +0 | -1 | +0 | +0 | +0 | -1 |
| X | Swim (Str) | +1 | +5 | +0 | -10 | +0 | -4 |
| C | Tumble (Dex) | +0 | +2 | +0 | -5 | +0 | -3 |
| C | Use Magic Device (Cha) | +0 | +1 | +0 | +0 | +0 | +1 |
| C | Use Rope (Dex) | +0 | +2 | +0 | +0 | +0 | +2 |
Where C is Cross Class and X is a Class Skill
Languages: Common, Literacy, Sylvan, Draconic, Trade Tongue
Skill Tricks:
Collector of Stories: +5 knowledge to determine information about Creatures.
Skill Point Total: Total Here
1st 28 2nd-7th 42
Feats:
1st: Weapon Focus(Greatsword)
Human: Improved Buckler Defense
Duskblade: Combat Casting
3rd: Battle Caster
6th: Power Attack
Class Abilities:
Weapon and Armor Proficiency: Duskblades are proficient with all martial weapons, as well as all armors and shields (except tower shields).
Spells: You cast arcane spells, which are drawn from the duskblade spell list. You can cast any spell you know without preparing it ahead of time. To learn or cast a spell, you must have an Intelligence score equal to at least 10 + the spell level (Int 10 for 0-level spells, Int 11 for 1st-level spells, and so forth). The Difficulty Class for a saving throw against your spell is 10 + the spell level + your Int modifier. You begin play knowing two 0-level spells and two 1st-level spells, chosen from the duskblade spell list. You also know one additional 0-level spell for each point of Intelligence bonus. Each time you gain a new class level, you learn one additional spell of any level you can cast, chosen from the Duskblade Spells list. Duskblades also get bonus spells for high spellcasting attribute as normal, see: Bonus Spells
Arcane Attunement: You can use the spell-like powers dancing lights, detect magic, flare, ghost sound, and read magic a combined total of times per day equal to 3 + your Int modifier. These spell-like powers do not count against your total of spells known or spells per day.
Armored Mage: Normally, armor of any type interferes with an arcane spellcaster’s gestures, which can cause spells to fail if those spells have a somatic component. A duskblade’s limited focus and specialized training, however, allows you to avoid arcane spell failure so long as you stick to light armor and light shields. This training does not extend to medium or heavy armors, nor to heavy shields. This ability does not apply to spells gained from a different spellcasting class. At 4th level, you learn to use medium armor with no chance of arcane spell failure. At 7th Heavy shields.
Arcane Channeling: Beginning at 3rd level, you can use a standard action to cast any touch spell you know and deliver the spell through your weapon with a melee attack. Casting a spell in this manner does not provoke attacks of opportunity. The spell must have a casting time of 1 standard action or less. If the melee attack is successful, the attack deals damage normally; then the effect of the spell is resolved.
Quick Cast: Beginning at 5th level, you can cast one spell each day as a swift action, so long as the casting time of the spell is 1 standard action or less. You can use this ability twice per day at 10th level, three times per day at 15th level, and four times per day at 20th level.
Spell Power: Starting at 6th level, you can more easily overcome the spell resistance of any opponent you successfully injure with a melee attack. If you have injured an opponent with a melee attack, you gain a +2 bonus on your caster level check to overcome spell resistance for the remainder of the encounter.
Racial Abilities:
* Human characters get a +2 bonus to one ability score of their choice at creation to represent their varied nature.
* Medium: Humans are Medium creatures and have no bonuses or penalties due to their size.
* Normal Speed: Humans have a base speed of 30 feet.
* Bonus Feat: Humans select one extra feat at 1st level.
* Skilled: Humans gain an additional four skill points at first level, and an additional one at every level after.
* Languages: Humans begin play speaking Common. Humans with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic).
| Weapon | Attack Bonus | Damage | Crit | Damage Type |
| Greatsword, Masterwork | +13/+8 | 2d6+7 | 19/20 x2 | Slashing |
| Cold Iron Greatsword | +12/+7 | 2d6+7 | 19/20 x2 | Slashing |
| Composite Longbow, Masterwork Mighty[+7] | +9/+4 | 1d8+5 | 20 x3 | Piercing |
| Armour / Shield | Armour/Shield Bonus | Max Dex | Armour Check | Arcane Spell Failure | Movement Speed | Weight |
| Mithril Double Plate | +12 | +2 | -5 | 40% | 20ft | 50lb |
| +1 Buckler | +2 | - | -0 | 5% | - | 5lb |
| Slot | Item | Description |
| Head | Item name goes here | Brief item description |
| Face | Item name goes here | Brief item description |
| Neck | Amulet of Natural Armour +1 | +1 enhancement to natural armour |
| Shoulders | Item name goes here | Brief item description |
| Torso | Vest of Resistance +2 | +2 to saves |
| Arms | Item name goes here | Brief item description |
| Hands | Gloves of Dexterity +2 | +2 Enhancement Bonus to Dexterity |
| Right Ring | Ring of Deflection +1 | +1 deflection bonus to Armour Class |
| Left Ring | Item name goes here | Brief item description |
| Waist | Healing Belt | +2 heal skill, 3 charges/day, 1d6 + 1d6/charge healed on touch |
| Feet | Steadfast boots | +4 against bull rush, over run, trip, free ready action to set blade against anyone who charges you that deals double damage when using a 2 handed weapon |
| Pack | Item name goes here | Brief item description |
List of Items Here:
Waterskin(Filled with holy Water), 4Ib
Crowbar 5Ib
Rope, Silk(50ft) 5Ib
Healer's Kit[10/10] 1Ib
Traveler’s Outfit 5Ib
Arrows(40) 6ib
Backpack 2Ib
Bedroll 5Ib
Soap 2Ib
Tent 20Ib
Whetstone 1Ib
Flute, Masterwork 3Ib
4 days rations 2Ib
Waterskin(Full) 4Ib
Flint and steel
4 Piton2Ib
Hammer 2Ib
Shovel 8b
Masterwork Artisan's Tools 5Ib
Climber's Tools 2gp 5Ib
Chainshirt 25Ib
Statistics of Items Here:
Potion, Cure Light wounds, Caster 1st 1d8+1
Sending Stone(Partner stone is in Cordy's possession) message 1/day to whoever has Cordy's stone
Spells per Day:
A:7
0:6
1:7
2:6
Spell DCs:
10+4+Spell Level=14+
Spells Known:
Cantrips: acid splash, disrupt undead, ray of frost, touch of fatigue, Dancing Lights, Detect Magic
Level 1:Blade of Blood, Resist Energy, Shocking Grasp, True Strike, Magic Weapon
Level 2: Scorching Ray, Bull's Strength, See Invisibility
Character History:It's a calm day, as days often are around small towns. However, this day has the potential to get noisy real quick. A few riffraff have stopped by the tavern on their way through town. A large Half Orc sits in a drunken stupor while his two companions, a Human archer and an elven sorceress, poke fun at him. It seems like something they've done a thousand times before, and although the large fellow doesn't seem to mind, you can tell he's not exactly happy about it. Another traveler new to the area watches them as he sits in a corner of his own, providing the only entertainment the bar'd had since the last bard roamed through town in the form of a charm-less tune on a well made flute. He seemed to be playing more to amuse himself than anything else. However, his song soon came to a halt when more travelers entered the room. Two Huge orcs walk into the tavern at the worst possible moment, just in time to hear the archer make a wisecrack about his companions orcish heritage. There's a brief moment of silence and a tinge of anticipation as the situation dawns on everyone. Time stands still and suddenly lurches into fast forward as the archer finds his face smashed into a wall blood streaming across the ground as he drops to the ground limp. Seeing this, the half Orc throws the table he was sitting at foreword smashing into the Orc who didn't crush the archer’s skull as the half Orc cleaves the other Orc in twain with his giant axe.
Another moment passes as the corpses settle to the ground and the second Orc gets back on his feet and throws the table aside. The elf sorceress has gotten back on her feet by this point and is looking at the archer in disbelief. This moment passes as the Orc and Half Orc engage each other axe to axe, the bartender and barmaid having fled the room in the commotion. After a brief exchange the Orc stands triumphant over the half Orc and stares at the elf who finishes chanting an incantation as… nothing happens. A Broach on the orcs shoulder glowing and absorbing the magical energy. The Orc sneers and speaks in a lustful, uncaring voice, "You'll pay for your friend killing my brother." The elf makes a run out the door with the Orc right behind her, grabbing a hold of her and dragging her back towards the tavern. Neither of them notices the flute toting traveler in the corner stand up, grab a large object rapped in cloth and walk to the doorway.
The Orc glares at the human who is now in his way, points a battle scarred hand at her and shouts. "This elf is mine now, get out of the way."
The woman just smiles, as she unwraps the cloth covered object to reveal a large two handed sword, almost 2 meters in length. Heaving it over her shoulders into a position to strike, she replies, "I believe my Zweihander and I have something to say about that."
Apparently unphased by this massive sword, the Orc throws the elf to the ground forcefully and charges the woman with his axe. With a lightning quick move, the woman brings the sword down quickly and unexpectedly cleaving the Orc's axe in two before shifting the sword and bringing it back, goring into the Orc’s shoulder and cutting the fabric holding his broach clean off. Seeing his axe humbled, and than feeling the sword pierce his shoulder, the Orc flees as best as his legs can take him.
The woman reaches a hand down to the elf lying on the ground, and asks, "Are you alright?"
The elf grabs her hand and she quickly lifts her to her feet with impressive strength. The elf quickly nods and rushes in to check on her comrades. Pulling a tonic from her pouch and stuffing it down the archer’s throat. He lets out a mangled cough as it pours down his throat but manages to swallow it. Seeing this, the elf sighs in relief and looks down to her half Orc comrade who is breathing heavily but breathing nonetheless.
The woman sits down where she'd been playing the flute poorly before and rests her sword, once again wrapped up in cloth, against the wall. "Looks like they'll recover."
The elf looks over to the woman, calmed down somewhat now that she knows her friends are alive and thanks her, "How can I ever repay you?"
The woman shrugs and lays her head against the wall casually. "Don't worry about it. I owe you elves a lot for taking a wanderer like me in and It's not like that Orc was any match for me anyway. Although, in the future, you and your archer friend could cut your Orc friend some slack. All that teasing does is make him uncomfortable and cause situations like I just resolved."
The elf nods, looking down at the spilled remains of the drink she'd been enjoying before looking back at the man and saying, "I've certainly learned my lesson." And after pausing for a second adds "Why were you a wanderer, and how'd the elves take you in?"
The woman eases back in his chair and takes another swig of her mug, which was untouched in the chaos. She starts to speak as the elf helps her comrades into more comfortable positions for the moment. "Well, no reason really. My father was a wanderer before me, my mother was just a one night fling for him. Growing up I never really had anyone I idolized so I tried a bit of everything, even dabbled in the arcane arts. Never could make up my mind what I wanted to be. So I traveled around doing a little of this, a little of that."
The bartender comes back out and looks at the mess, sighing as he calls the serving girl out to help clean up. The elf finishes adjusting her friends and looks over. "So why exactly did you go to the elves?"
The woman chuckles, "I finally found a calling diverse enough to suit my tastes. Too bad I was a fool who didn't understand how difficult a path it really was. I'd always prided myself as being pretty good with a sword, and there was no one who questioned my strength. However, I've always felt that brute strength alone isn't enough to keep yourself alive in this harsh world. It's a shame that most of those who devote themselves to studies of the arcane end up rather… weak physically, no offense intended of course."
The sorceress gives her a wry look but smiles, "You aren't talking about a duskblade are you?"
The woman nods and raises her hand making a strange gesture with her fingers and says, "Bingo. Was sheer luck I ran into the man. Might even call it fate, but that's the way things go sometimes. I'd just finished getting as drunk as I'd ever gotten, and this guy seemed to be about as well off as I was. Neither of us could really communicate clearly, and one of us said something or other and the next thing we knew we had our blades drawn and were out in the street making fools of ourselves. After a little arcane swordplay, I was getting kind of curious about him, and than we both passed out. Woke up the next day in a jail cell. They'd dropped us off there to calm down and clear our heads a little. The guards were still sleeping, so we were there for a while. We got to talking and he told me all about how his elven friends had trained him to be a martial spellcaster. After a little more discussion, and a few gold pieces, He gave me the directions to his master and I was off, out to pick up the skills I'd been dreaming of."
The sorceress nods, following her word for word as the serving girl brings her another drink. "It couldn't have been easy to get accepted as an apprentice."
The woman laughs again and replies. "It wasn't, damn near died in the process. I was lucky though, the elf I approached to train me had a sick daughter and the nearest place with the key ingredient to the medicine she needed was inside a cave with a nasty Troll living in it. So I headed off to confront it and get the mushrooms he needed."
The sorceress looks surprised, "You took a troll on by yourself?"
The woman shakes her head and nods her finger. "Not quite. I faced a troll by myself sure, but I didn't defeat him. It was more of a mad dash for the mushrooms, and than a high speed chase through the wilderness with my life as the prize. I took a nasty blow to the shoulder, still have a scar, but I managed to escape the clutches of that brute."
The sorceress smiles again, "You're a very lucky woman. So, how long has it been since you finished your training?"
The woman shrugs, "A few months now, went back to wandering as soon as I finished and never really kept track of time. Which reminds me, I signed up to escort some merchants to the next town. I should be meeting them shortly."
The sorceress nods and sits back by herself, "I should probably have my colleagues moved to a more hospitable place myself. Before you leave, could you tell me your name?"
The woman shrugs. "I've never found it that important, but I was given the name Ariel at birth."
The sorceress says the name, letting the sound roll around in her head and than looks back up. "Ariel's a nice name. My name is-"
Ariel cuts her off, "No need to tell me. It'll make things more interesting if we ever meet again."
Some more Information:
Hometown: Cuttle, in the Empire of the Iron Throne
Father unknown, Mother: A baker living and working near the port






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